Mobile App Development CompanyA Remote Dedicated TeamFrom $2,000/mo
A mobile app development company that runs on a dedicated-team model, not fixed-price projects - and a remote one. One dedicated developer, or a small dedicated team, builds your app in Flutter (one codebase, both stores) or FlutterFlow, plus the backend behind it at $2,000 USD per month per developer for 160-172 hours of full-time, exclusive work. A senior lead reviews and tests every delivery. Monthly billing, a 7-day risk-free trial, your repo, store accounts, and cloud from day one.

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Mobile App Development From Empiric Infotech LLP
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Empiric Infotech LLP is a remote mobile app development company built around one idea: a dedicated developer, or a small dedicated development team, working full-time and exclusively on your app, month after month, in your GitHub or GitLab org, your Apple Developer and Google Play Console accounts, and your cloud account - not a fixed-price project shop that hands you a build and a maintenance invoice. We ship the whole thing - the app (Flutter, or FlutterFlow where a visual build speeds things up, with React Native or native Swift/Kotlin only where the product truly needs it), the backend (Node.js or Python, Postgres or MongoDB, push notifications, payments), the release pipeline, and the App Store and Google Play submissions - and a senior team lead reviews and tests every change before it ships to you. You do not need a mobile app development company near you; you need a dedicated team that overlaps your hours, owns your codebase and your store accounts with you, and keeps shipping. The engagement is $2,000 per month per developer, with a 7-day risk-free trial, and you scale to a team a developer at a time.
What our mobile app development engagement delivers
Not a clickable prototype and not a slide deck. A published app in both stores, the backend behind it, a developer (or a team) who keeps shipping it, and a senior lead who reviews and tests every release.
An app live in the App Store and Google Play, not a TestFlight build
Real authentication, real data, real payments and subscriptions (Stripe, the App Store and Play billing), submitted and approved on both stores, monitored, and able to take real users. The output is a published app you can promote, not a demo that only runs on the developer's phone.
Your code in your repo, your apps in your store accounts
We work inside your GitHub or GitLab org, your Apple Developer and Google Play Console accounts, and your cloud account from day one. The code, the store listings, the signing certificates, the domain, and the data are yours throughout - there is nothing to transfer at the end of an engagement.
Flutter and FlutterFlow first - native iOS or Android only when the product truly needs it
Almost every app we build is best built once, in Flutter - one codebase, both stores, near-native performance - with FlutterFlow when a visual build speeds up the early stages. React Native is on the table when your team already lives in it. Native Swift or Kotlin is reserved for the cases that genuinely need platform depth (heavy on-device graphics, deep OS integration, performance-critical paths) - and we will tell you honestly which one your app actually needs rather than defaulting to whatever we like building.
The backend and APIs behind the app, not just the screens
A real backend - Node.js or Python with REST or GraphQL APIs, Postgres or MongoDB, Redis for cache and jobs, push notifications (FCM and APNs), file storage, analytics, and the third-party integrations a real app needs. A mobile app is the front of an iceberg; we build the iceberg.
Quality control built in, not bolted on
Every change is reviewed and tested by a senior team lead before it reaches you - code review, on-device testing across a range of phones, and a check against the agreed scope. On a multi-developer engagement that lead also keeps the team aligned. It is part of the engagement, not a separate billable role.
Release pipeline, crash reporting, and store ops set up to keep shipping
Fastlane or EAS for builds and submissions, GitHub Actions for CI, TestFlight and internal-track distribution for your testers, Sentry or Crashlytics for crashes, and the store-listing assets and metadata. You are not locked into us just to push a hotfix when iOS ships a breaking change.
A developer who is still there when iOS 27 lands
A dedicated engagement is not a project that ends on launch day. The same developer ships features, fixes, OS-update compatibility work, store resubmissions, and growth work month after month, knows why the architecture looks the way it does, and does not hand you off to a maintenance queue.
Why Mobile App Development Services?
We know that a mobile app isn’t just a tool - it’s a bridge between your business and your customers. Whether you’re looking to improve customer engagement, streamline operations, or offer unique services, a mobile app can be the perfect solution. Mobile app development services provide the expertise to create apps that are tailored to your needs, helping you connect with your audience and grow your business.
A custom mobile app goes beyond generic solutions. It’s built specifically for your goals, ensuring seamless performance, intuitive design, and features that align with your business. From e-commerce and booking systems to productivity tools and real-time communication platforms, mobile app development services turn your ideas into powerful tools that fit right in your customers' pockets.
Our Mobile App Development Services
With the increasing use of smartphones and mobile devices, having a mobile app is no longer a luxury but a necessity for businesses looking to stay competitive in today's digital world.
We are a Mobile app development company developing mobile apps that are tailored to meet the unique needs and goals of businesses of all sizes. Our Mobile app development services are tailored to help businesses streamline their operations, improve their workflow, and boost productivity.
Whether you need a mobile app for your business, a game app, or a social media app, we have the expertise to bring your ideas to life. We use the latest technologies to develop high-quality, scalable, and secure software that meets your business needs.
How we scope and shape a mobile app development engagement
No multi-week sales process and no twenty-page statement of work. A call, a written scope, a trial, then a monthly engagement you can end any time.
A scoping call
Thirty to forty-five minutes. You walk us through the app you want built, the platforms (iOS, Android, or both), where Flutter and FlutterFlow fit and whether anything genuinely needs native, your timeline, and your constraints. No charge and no obligation.
A written scope and team proposal
We send back what we would build in the first month, whether we would build in Flutter, use FlutterFlow, or (rarely) go native, who we would put on it - one developer to start, or a small dedicated team (more developers, a designer where the build needs UI/UX work) with a senior team lead reviewing the work if the scope warrants it - and the flat monthly price. You decide what fits.
A 7-day risk-free trial
The developer starts, gets into your repo, store accounts, and cloud account, and ships the agreed first deliverable inside the first week - a running build on a real device, reviewed and tested by the lead. If it is not a fit by day 7, you get a full refund - no debate.
A monthly engagement, cancel any time
Billed monthly. Seven days notice to stop. No auto-renewal, no minimum term, no penalty. Scale the team up when the roadmap grows and down when it does not - a developer at a time.
Mobile app development from $2,000 per month, per dedicated developer
One dedicated developer is $2,000 per month for 160-172 hours of full-time, exclusive work on your app and its backend, in your repo and your accounts, with a senior lead reviewing and testing every release. Need more capacity - a second Flutter developer, a backend developer, a designer for UI/UX-heavy work? Add developers (and a designer where the build needs UI/UX work) at the same flat per-developer rate. Billed monthly, 7-day risk-free trial, no setup fee and no recruitment fee. We do not bill fixed-price project quotes or change orders.
Hourly plan
- A dedicated developer, exclusive to you while you have hours booked
- Pay as you go - billed by the hour, time tracked, a weekly report
- Best for short, defined work; no monthly commitment
- Code review and pre-delivery testing by a senior lead, built in
Monthly plan
- A dedicated developer, full-time and exclusive - 160-172 hours a month
- The best value for an ongoing engagement
- Your repo, your cloud account, your tools
- Code review and pre-delivery testing by a senior lead on every release
- 7-day risk-free trial, monthly billing, cancel with 7 days notice
Dedicated team
- A dedicated team - developers plus a senior team lead who reviews and tests every release
- Add a developer (and a designer where the build needs UI/UX work) at the same rate
- Best for long-term, multi-track work; add a developer in 48 hours, no re-contracting
What the first 90 days of a mobile app engagement look like
A dedicated engagement is a rolling thing, not a fixed Gantt chart. But here is the shape of the first three months on a typical mobile app build.
- Week 1
Onboarding and the trial deliverable
Repo, store-account, and cloud access, a working local environment for both platforms, the first pull request reviewed and merged, and the agreed trial scope running on a real device. Day 7 is the decision point - keep going, or take the refund.
- Month 1
The core of the app, on TestFlight and internal track
The main flow live - onboarding, authentication, the primary feature, the data model - building cleanly for iOS and Android, on TestFlight and the Play internal track for your testers, crash reporting wired, and a backlog you can see and re-order. By the end of month one there is a real app your team can put on their phones, and every change shipped has been through code review and on-device testing.
- Month 2
Depth, integrations, push, and the rough edges
Secondary flows, settings and account management, payments and subscriptions, push notifications, deep links, analytics, and the third-party SDKs the app needs - plus the first round of UI polish across screen sizes and a pass on the device matrix.
- Month 3
Store submission, launch, then ahead of the roadmap
Store-listing assets and metadata, the App Store and Play Store submissions and the review back-and-forth, a real public launch, and a developer who is now ahead of you on the backlog rather than behind it. If the roadmap grew, this is where you add a developer to the team.
A monthly dedicated team vs a mobile app agency, a freelance marketplace, or an in-house mobile hire
| Empiric Infotech (monthly dedicated team) | Fixed-price mobile app agency | Freelance marketplace (Upwork, Toptal) | Build an in-house mobile team | |
|---|---|---|---|---|
| Pricing model | $2,000/mo per developer, flat - scale the team a developer at a time | $40K-$200K fixed bid for a comparable app; change orders billed extra | $30-$150/hr; scope creep comes out of your budget | $100K-$140K salary + ~30% loaded, per engineer |
| Quality control | Senior-lead code review + pre-delivery testing on every release, built in | Per agency - often the same juniors who wrote it | On you to review and verify each contributor | Your own review process, if you have one |
| Who owns the code, stores, and infra | You - your repo, your App Store and Play Store accounts, your cloud, from day one | You, on final payment (store accounts sometimes set up under the agency) | You per contract - check the IP-assignment clause | You |
| Time to start | 48 hours | 2-6 weeks (proposal, SOW, kickoff) | Days to weeks (post a job, review applicants, interview, trial) | 2-4 months (search, offer, notice period, onboarding) |
| When the scope changes | Re-prioritise the backlog - no change order | Change order, re-quote, re-sign | Renegotiate the rate or the hours | Reassign internally - if you have the bench |
| After launch | The same developer keeps shipping - features, OS-update fixes, store resubmissions | A new maintenance retainer, or you are on your own at the next iOS release | Re-engage the freelancer, or the app rots until it breaks | The team stays - if they stay |
| Scaling up or down | Add or drop a developer month to month | A new SOW for more scope | Find and onboard another freelancer | Hire again - or lay off |
| Where the team is | Remote, overlapping your hours - you do not need an app company near you | Often local, billed at a local-agency rate | Anywhere - and so is the accountability | In your office, or remote on your payroll |
Figures are typical market ranges, not quotes. A fixed-price agency build of a comparable production mobile app (one or both platforms plus a backend) commonly lands in the $40K-$200K range before change orders, plus a separate maintenance retainer; a fully loaded in-house mid-level mobile developer runs roughly $8.3K-$11.7K per month.
Working hours and meeting availability
Our developers work 09:30 AM to 07:30 PM IST, Monday to Friday (160-172 billable hours a month). A project manager is reachable 07:30 AM to 10:30 PM IST. Live overlap by region:
| Region | Developer live overlap | PM available for meetings | What this means |
|---|---|---|---|
| USA East (ET) | 1 hr 9:00-10:00 AM ET | 9:00 PM previous day - 12:30 PM ET | Morning standup, then most of a working day shipped async before your day starts. |
| UK and Ireland (GMT/BST) | 5-6 hr 9:00 AM - 2:00 PM | Full UK working day | Live design review, build debugging, and store-submission coordination across the morning. |
| Western Europe (CET/CEST) | 6-7 hr 9:00 AM - 4:00 PM | Full EU working day | Strongest overlap - works like an in-house developer with a commute. |
| Sydney and Melbourne (AEST/AEDT) | 3.5 hr 2:00 - 5:30 PM AEST | 12:00 noon - 3:00 AM next day AEST | Afternoon standup, then overnight async builds, fixes, and store resubmissions. |
The Value We Offer To Our Clients
Ethical Solutions
Client Value
Awesome Ideas
Diversity
Why product teams pick a dedicated team over a fixed-price mobile app agency
The part of mobile that breaks teams is rarely the first build; it's the morning Apple drops a new iOS beta, Google deprecates a permission, and a crash report lights up the home screen of a thousand users at once, and the contractor who shipped the original navigation stack has not opened the repo in eleven months. A fixed-price agency build of a comparable app typically runs $40,000 to $200,000 before the first change order, and then a separate maintenance retainer the day iOS ships a breaking change. Empiric Infotech's $2,000 a month per developer is 160-172 hours of full-time, exclusive work, billed monthly, with the same person on your app the next month and the month after, and a senior lead reviewing and testing every release at no extra cost.
A fixed-price mobile app agency has a structural incentive to protect its margin: junior developers rotated through your build, every change re-negotiated as a change order, and a hard stop the day the statement of work is fulfilled - which is a bad fit for a thing the OS vendors break twice a year on purpose. A marketplace freelancer disappears when the contract ends and the app rots until it stops compiling against the new SDK. A dedicated team from Empiric Infotech is one named developer (or a few), full-time on your app, with a senior lead doing code review and on-device testing - the people who know why the navigation stack looks the way it does, still shipping when iOS 27 lands.
We have shipped production mobile apps since 2014 - cross-platform and native, in the App Store and Google Play, for startups and product teams. The depth shows up in the parts a tutorial skips: state management that does not fall apart at scale, offline and sync handling, push and deep links that actually work, background-task and battery behavior, store-review survival, crash-free rates you are not embarrassed by, and the honesty to tell you when your app actually needs a native specialist rather than the cross-platform developer you have.
Recent work for product teams across the USA, Europe, and Australia
Acceleread - speed-reading training app
A cross-platform speed-reading training app built for an Australian client by a two-person Empiric Infotech team - the app, the speed-reading engine, progress tracking, and in-app subscriptions across 24 languages.
Read case studyRoamate - solo travel companion platform
A solo travel companion platform built for a USA founder by a two-person Empiric Infotech team - the Flutter app, the web surface, real-time chat and social feed, and the APIs behind it.
Read case studyVedu - AI-powered German language learning
An EdTech learning product for German, built for a German client by a two-person Empiric Infotech team - the Flutter app, the flashcard and quiz engine, text-to-speech, AI image generation, and the content backend.
Read case studyProTabs - guitar tabs and chords app
A four-person Empiric Infotech team built a guitar tabs and chords app - the Flutter mobile experience, the content surface, and the backend behind it.
Read case studyOur Hiring and Engagement Model
Dedicated Resources
Hourly Basis
How to Hire Developer from Empiric Infotech LLP
As a leading web and mobile app development company in the USA, Empiric Infotech LLP simplified the process of hiring web and mobile app developers. You can hire software engineers in 3 simple steps: Request, Interview, and Hire.
STEP 01
Request
Share your requirements
STEP 02
Interview
Take developer’s interview
STEP 03
Hire
Start risk-free work
Tell us about the app you want built
Tell us the app, the platforms, whether you are leaning cross-platform or native, and your timeline. Within 24 hours we will send back a scope, a team proposal, and a flat monthly price. Your developer starts inside 48 hours, and a senior lead reviews and tests everything before it reaches you.
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Frequently Asked Questions (FAQs)
What does $2,000 a month actually get me?
Do you build in Flutter, FlutterFlow, React Native, or native?
Do you have QA? Who tests the work?
Do you handle the App Store and Google Play submissions?
Will you build the backend too, or just the app?
Is this a fixed-price project or a monthly engagement?
Who owns the code, the apps, and the store accounts?
How fast can you start?
What about ongoing maintenance and OS updates?
Will the same developer stay on my app?
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